Windows Store 8.1: Save visual element to bitmap image file

If you has already familiar with Windows Phone development. You may able to capture screen or visual element to image file using the Render method of WriteableBitmap object. When develop Windows Store app, the Render method will not exist at this time. If you are developing Windows Store 8.0 application, it will not easy for you to create a screen capture programmatically of saving visual element to image file. Fortunately with Windows Store 8.1, Microsoft provides the alternative object to do this case, that is RenderTargetBitmap object.

This method below allow you to saving visual element to file (it would saved to Local Storage or Library)


async Task SaveVisualElementToFile(FrameworkElement element, StorageFile file)
            string fileName = "customphoto.jpg";
            var renderTargetBitmap = new RenderTargetBitmap();
            await renderTargetBitmap.RenderAsync(element, (int)element.Width, (int)element.Height);
            var pixels = await renderTargetBitmap.GetPixelsAsync();

            using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.ReadWrite))
                var encoder = await
                    BitmapEncoder.CreateAsync(BitmapEncoder.JpegEncoderId, stream);
                byte[] bytes = pixels.ToArray();
                                     (uint)element.Width, (uint)element.Height,
                                     96, 96, bytes);

                await encoder.FlushAsync();

NOTE: You cannot save visual element which in code (offscreen) to image file as mention here

Hope this help!

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  3. Amine Dammak

    how about to save an image to local folder picked from a file ?
    StorageFile file = await openPicker.PickSingleFileAsync();
    if (file != null)
    var stream = await file.OpenAsync(FileAccessMode.Read);
    var bitmapImage = new BitmapImage();
    await bitmapImage.SetSourceAsync(stream);
    img.Source = bitmapImage;
    var decoder = await Windows.Graphics.Imaging.BitmapDecoder.CreateAsync(stream); }

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